[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, MagicTargetChoice.SACRIFICE_CREATURE, MagicSacrificeTargetPicker.create(), this, "Sacrifice a creature. " + "PN gains life equal to that creature's toughness." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { final int toughness=creature.getToughness(); game.doAction(new MagicSacrificeAction(creature)); game.doAction(new MagicChangeLifeAction(event.getPlayer(),toughness)); } }); } } ]