[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, this, "Creatures PN controls gain trample " + "and get +X/+X until end of turn, where X is " + "the number of creatures PN controls." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final Collection targets = game.filterPermanents( event.getPlayer(), MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL); final int amount = targets.size(); for (final MagicPermanent creature : targets) { game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample)); game.doAction(new MagicChangeTurnPTAction(creature,amount,amount)); } } } ]