[ new MagicWhenOtherComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent != permanent && otherPermanent.isCreature()) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.GAIN_LIFE, 1, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ gain 1 life." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),1)); } } } ]