[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Regen" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicSacrificeEvent(source) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.POS_TARGET_ARTIFACT, MagicRegenerateTargetPicker.create(), this, "Regenerate target artifact\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game, { final MagicPermanent artifact -> game.doAction(new MagicRegenerateAction(artifact)); }); } } ]