[ new MagicStatic( MagicLayer.SetPT, MagicTargetFilter.TARGET_CREATURE) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.set(1,1); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source != target; } } ]