[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return permanent.isEnemy(creature) ? new MagicEvent( permanent, creature.getController(), this, "PN loses 1 life." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),-1)); } } ]