[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { game.doAction(new MagicChangeCountersAction( permanent, MagicCounterType.PlusOne, permanent.getKicker(), true )); return MagicEvent.NONE; } } ]