[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPayedCost payedCost) { return MagicCondition.METALCRAFT_CONDITION.accept(permanent) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_PLAYER, this, "Target player\$ loses 4 life and PN gains 4 life." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPlayer(game,new MagicPlayerAction() { public void doAction(final MagicPlayer player) { game.doAction(new MagicChangeLifeAction(player,-4)); game.doAction(new MagicChangeLifeAction(event.getPlayer(),4)); } }); } } ]