[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPlayer upkeepPlayer) { return upkeepPlayer == permanent.getChosenPlayer() ? new MagicEvent( permanent, upkeepPlayer, this, "SN deals X damage to PN where X is 3 minus the number of cards in his or her hand." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); final int amount = 3 - player.getHandSize(); if (amount > 0) { final MagicDamage damage = new MagicDamage( event.getSource(), player, amount ); game.doAction(new MagicDealDamageAction(damage)); } } } ]