[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source, "{2}{G}{G}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +X/+X until end of turn, where X is its power." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); final int power = permanent.getPower(); game.doAction(new MagicChangeTurnPTAction(permanent,power,power)); } } ]