[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL ) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.add(1,1); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return target.hasSubType(MagicSubType.Skeleton) || (source != target && target.hasSubType(MagicSubType.Zombie)); } }, new MagicStatic( MagicLayer.Ability, MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL ) { @Override public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set flags) { flags.add(MagicAbility.Deathtouch); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return target.hasSubType(MagicSubType.Skeleton) || (source != target && target.hasSubType(MagicSubType.Zombie)); } } ]