[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final int amount = damage.getDealtAmount(); final MagicSource source = damage.getSource(); return (!source.isCreature() && permanent.isFriend(source)) ? new MagicEvent( permanent, amount, this, "PN gains " + amount + " life.") : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),event.getRefInt())); } } ]