[ new MagicWhenBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) { final MagicPlayer player = permanent.getController(); return (player == attacker.getController()) ? new MagicEvent( permanent, player, attacker, this, attacker + " gets +0/+5 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction( event.getRefPermanent(), 0, 5 )); } } ]