[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { final MagicPlayer player=permanent.getController(); return (player==upkeepPlayer) ? new MagicEvent( permanent, this, "SN deals 1 damage to PN.") : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { final MagicDamage damage=new MagicDamage(event.getSource(),event.getPlayer(),1); game.doAction(new MagicDealDamageAction(damage)); } } ]