[ new MagicIfDamageWouldBeDealtTrigger(3) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicSource source = damage.getSource(); if (permanent.isFriend(source) && source.isCreature()) { // Generates no event or action. damage.setAmount(damage.getAmount() * 2); } return MagicEvent.NONE; } } ]