[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { final MagicPlayer player=permanent.getController(); return (creature == permanent && player.getNrOfAttackers()==1) ? new MagicEvent( permanent, player.getOpponent(), this, "PN sacrifices a creature." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), event.getPlayer(), MagicTargetChoice.SACRIFICE_CREATURE )); } } ]