[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, this, "Each player sacrifices a creature." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { for (final MagicPlayer player : game.getPlayers()) { game.addEvent(new MagicSacrificePermanentEvent( event.getSource(), player, MagicTargetChoice.SACRIFICE_CREATURE )); } } } ]