[ new MagicLandfallTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, this, "SN gains flying until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { game.doAction(new MagicSetAbilityAction(event.getPermanent(),MagicAbility.Flying)); } } ]