[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.GAIN_LIFE, 5, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ gain 5 life." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),5)); } } }, new MagicWhenOtherPutIntoGraveyardFromPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) { return (otherPermanent!=permanent && otherPermanent.isFriend(permanent) && otherPermanent.isCreature() && otherPermanent.getPower()>=5) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.GAIN_LIFE, 5, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ gain 5 life." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),5)); } } } ]