[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return (permanent.isController(upkeepPlayer) && permanent.hasState(MagicPermanentState.MustPayEchoCost)) ? new MagicEvent( permanent, new MagicMayChoice(), this, "PN may\$ discard a card. " + "If he or she doesn't, sacrifice SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent = event.getPermanent(); if (event.isYes() && event.getPlayer().getHandSize() > 0) { game.addEvent(new MagicDiscardEvent( permanent, event.getPlayer() )); game.doAction(MagicChangeStateAction.Clear( permanent, MagicPermanentState.MustPayEchoCost )); } else { game.doAction(new MagicSacrificeAction(permanent)); } } } ]