[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE, new MagicDamageTargetPicker(2), this, "SN deals 2 damage to target creature\$." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { final MagicDamage damage = new MagicDamage(event.getSource(),creature,2); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]