[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Removal), "Destroy" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostSacrificeEvent(source, "{R}") ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, MagicTargetChoice.NEG_TARGET_LAND, new MagicDestroyTargetPicker(false), this, "Destroy target land\$." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent permanent) { game.doAction(new MagicDestroyAction(permanent)); } }); } } ]