[ new MagicWhenPutIntoGraveyardTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicGraveyardTriggerData triggerData) { return (triggerData.fromLocation == MagicLocationType.Play) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE, new MagicWeakenTargetPicker(1,1), this, "Target creature\$ gets -1/-1 until end of turn." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,-1,-1)); } }); } } ]