[ new MagicBattalionTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPermanent attacker) { return new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(1), this, "SN deals 1 damage to target creature or player\$." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event, final Object[] choiceResults) { event.processTarget(game,choiceResults,0,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage=new MagicDamage(event.getSource(),target,1); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]