def PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { pt.set(2,2); } }; def ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) { @Override public void modSubTypeFlags(final MagicPermanent permanent,final Set flags) { flags.add(MagicSubType.Assembly_Worker); } @Override public int getTypeFlags(final MagicPermanent permanent,final int flags) { return flags | MagicType.Artifact.getMask() | MagicType.Creature.getMask(); } }; [ new MagicPermanentActivation( [ new MagicArtificialCondition( MagicConditionFactory.ManaCost("{2}") ) ], new MagicActivationHints(MagicTiming.Animate), "Animate" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [new MagicPayManaCostEvent(source,"{1}")]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN becomes a 2/2 Assembly-Worker artifact creature until end of turn. " + "It's still a land." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicBecomesCreatureAction(event.getPermanent(),PT,ST)); } } ]