[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final int amount = damage.getDealtAmount(); return (damage.getTarget() == permanent) ? new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.NEG_TARGET_NONLAND_PERMANENT ), MagicDestroyTargetPicker.Destroy, this, "Destroy target nonland permanent." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { if(event.isYes()){ event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicDestroyAction(creature)); } }); } } } ]