[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Regen" ) { @Override public Iterable getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, MagicTargetChoice.SACRIFICE_BAT ), new MagicRegenerationConditionsEvent(source, this) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Regenerate SN." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicRegenerateAction(event.getPermanent())); } } ]