[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent attacker) { return (permanent==attacker && permanent.getOpponent().getPoison()>0) ? new MagicEvent( permanent, this, "SN gets +1/+1 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),1,1)); } } ]