[ new MagicIfDamageWouldBeDealtTrigger(MagicTrigger.PREVENT_DAMAGE) { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { if (permanent.isEnemy(damage.getSource()) && permanent.isController(damage.getTarget())) { // Prevention effect. damage.prevent(1); } return MagicEvent.NONE; } } ]