[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, this, "PN sacrifices a creature. If you can't, sacrifice SN." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPermanent permanent=event.getPermanent(); final MagicPlayer player=event.getPlayer(); if (player.controlsPermanent(MagicType.Creature)) { game.addEvent(new MagicSacrificePermanentEvent(permanent,player,MagicTargetChoice.SACRIFICE_CREATURE)); } else { game.doAction(new MagicSacrificeAction(permanent)); } } } ]