[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicSource source = damage.getSource(); return (source.isCreature() && permanent.isFriend(source) && damage.isCombat() && damage.getTarget().isPlayer()) ? new MagicEvent( permanent, this, "PN puts a time counter on SN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeCountersAction(event.getPermanent(),MagicCounterType.Charge,1,true)); } } ]