[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { return (!damage.isCombat() && permanent.isOpponent(damage.getTarget())) ? new MagicEvent( permanent, this, "SN gets +3/+0 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),3,0)); } } ]