[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayLifeEvent(source,1), ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +1/+1 until end of turn." ); } @Override public void executeEvent(final MagicGame game,final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(), 1, 1)); } } ]