[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (creature.isFriend(permanent) && creature.hasAbility(MagicAbility.Trample)) ? new MagicEvent( permanent, creature, this, "RN gets +2/+2 until end of turn." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getRefPermanent(),2,2)); } } ]