[ new MagicWhenAttacksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (permanent == creature) ? new MagicEvent( permanent, MagicTargetChoice.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS, MagicTapTargetPicker.Tap, this, "Tap target creature\$ defending player controls." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicTapAction(creature,true)); } }); } } ]