[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final MagicTarget target=damage.getTarget(); return (permanent.getEquippedCreature()==damage.getSource() && target.isPlayer() && damage.isCombat()) ? new MagicEvent( permanent, damage.getTargetPlayer(), this, "You lose half your life, rounded up." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); game.doAction(new MagicChangeLifeAction(player,-(player.getLife()+1)/2)); } } ]