[ new MagicStatic( MagicLayer.ModPT, MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL) { @Override public void modPowerToughness(final MagicPermanent source,final MagicPermanent permanent,final MagicPowerToughness pt) { final MagicGame game = source.getGame(); if (game.hasTurn(permanent.getController())) { pt.add(2,0); } else { pt.add(0,2); } } } ]