[ new MagicStatic(MagicLayer.Ability) { @Override public void modAbilityFlags( final MagicPermanent source, final MagicPermanent permanent, final Set flags) { flags.add(MagicAbility.Trample); } @Override public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) { return source.getCounters(MagicCounterType.PlusOne) > 0; } } ]