[ new MagicWhenDamageIsDealtTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) { final int amount = damage.getDealtAmount(); return (damage.getTarget() == permanent) ? new MagicEvent( permanent, MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER, new MagicDamageTargetPicker(amount), amount, this, "SN deals " + amount + " damage to target creature or player\$." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { event.processTarget(game,new MagicTargetAction() { public void doAction(final MagicTarget target) { final MagicDamage damage=new MagicDamage(event.getSource(),target,event.getRefInt()); game.doAction(new MagicDealDamageAction(damage)); } }); } } ]