[ new MagicPermanentActivation( new MagicActivationHints(MagicTiming.Pump,1), "Pump" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicPayManaCostEvent(source,"{B}{B}"), ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "Creatures with shadow get +1/+0 until end of turn and " + "creatures without shadow get -1/-0 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { Collection targets = game.filterPermanents(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITH_SHADOW); for (final MagicPermanent target : targets) { game.doAction(new MagicChangeTurnPTAction(target,1,0)); } targets = game.filterPermanents(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITHOUT_SHADOW); for (final MagicPermanent target : targets) { game.doAction(new MagicChangeTurnPTAction(target,-1,0)); } } } ]