[ new MagicWhenLifeIsLostTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicLifeChangeTriggerData lifeChange) { final int amount = lifeChange.amount; return permanent.isOpponent(lifeChange.player) ? new MagicEvent( permanent, amount, this, "PN gains " + amount + " life." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeLifeAction( event.getPlayer(), event.getRefInt() )); } } ]