[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) { return permanent.isController(upkeepPlayer) ? new MagicEvent( permanent, this, "SN deals 1 damage to PN." ) : MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicDamage damage=new MagicDamage(event.getSource(),event.getPlayer(),1); game.doAction(new MagicDealDamageAction(damage)); } } ]