[ new MagicBloodrushActivation( MagicConditionFactory.ManaCost("{2}{R}"), "Target attacking creature\$ gets +3/+1 and gains first strike until end of turn.") { @Override public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) { event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,3,1)); game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike)); } }); } } ]