[ new MagicPermanentActivation( [MagicCondition.ONE_CREATURE_CONDITION], new MagicActivationHints(MagicTiming.Pump), "Pump" ) { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, source.getController(), MagicTargetChoice.SACRIFICE_CREATURE ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +2/+1 until end of turn." ); } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(),2,1)); } } ]