[ new MagicLandfallTrigger() { @Override public MagicEvent getEvent(final MagicPermanent permanent) { return new MagicEvent( permanent, new MagicMayChoice( MagicTargetChoice.NEG_TARGET_CREATURE ), new MagicWeakenTargetPicker(1,1), this, "PN may\$ have target creature\$ get -1/-1 until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent creature) { game.doAction(new MagicChangeTurnPTAction(creature,-1,-1)); } }); } } } ]