[ new MagicWhenComesIntoPlayTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) { return new MagicEvent( permanent, new MagicMayChoice(MagicTargetChoice.SACRIFICE_LAND), MagicSacrificeTargetPicker.create(), this, "You may sacrifice a land. If you don't, sacrifice SN." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { if (event.isYes()) { event.processTargetPermanent(game,new MagicPermanentAction() { public void doAction(final MagicPermanent land) { game.doAction(new MagicSacrificeAction(land)); } }); } else { game.doAction(new MagicSacrificeAction(event.getPermanent())); } } } ]