[ new MagicWhenBecomesBlockedTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent blocked) { return (permanent == blocked) ? new MagicEvent( permanent, this, "Regenerate SN." ): MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicRegenerateAction(event.getPermanent())); } } ]