[ new MagicWhenBlocksTrigger() { @Override public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) { return (creature.isFriend(permanent) && creature.hasAbility(MagicAbility.Defender)) ? new MagicEvent( permanent, new MagicSimpleMayChoice( MagicSimpleMayChoice.GAIN_LIFE, 2, MagicSimpleMayChoice.DEFAULT_YES ), this, "PN may\$ gain 2 life." ) : MagicEvent.NONE; } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { if (event.isYes()) { game.doAction(new MagicChangeLifeAction(event.getPlayer(),2)); } } } ]