[ new MagicAtUpkeepTrigger() { @Override public MagicEvent executeTrigger( final MagicGame game, final MagicPermanent permanent, final MagicPlayer upkeepPlayer) { final MagicTarget target = permanent.getChosenTarget(); return (upkeepPlayer == target) ? new MagicEvent( permanent, upkeepPlayer, this, "PN deals X damage to PN " + "where X is the number of cards in his or her hand minus 4." ): MagicEvent.NONE; } @Override public void executeEvent(final MagicGame game, final MagicEvent event) { final MagicPlayer player = event.getPlayer(); final int amount = player.getHandSize() - 4; if (amount > 0) { final MagicDamage damage = new MagicDamage( event.getPermanent(), player, amount ); game.doAction(new MagicDealDamageAction(damage)); } } } ]