[ new MagicPermanentActivation( [MagicCondition.ONE_SAPROLING_CONDITION], new MagicActivationHints(MagicTiming.Pump), "Pump") { @Override public MagicEvent[] getCostEvent(final MagicPermanent source) { return [ new MagicSacrificePermanentEvent( source, MagicTargetChoice.SACRIFICE_SAPROLING ) ]; } @Override public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) { return new MagicEvent( source, this, "SN gets +1/+2 until end of turn." ); } @Override public void executeEvent( final MagicGame game, final MagicEvent event) { game.doAction(new MagicChangeTurnPTAction(event.getPermanent(), 1, 2)); } } ]